Creative + Tech Projects
As a creative tech consultant, I’ve helped creative businesses and tech companies launch immersive products and experiences infused by creative storytelling, powered by innovative tech. I headed program management, developed go-to-market & business strategies for digital solutions that drive high customer engagement and sustained revenue.
Selected Projects
Winter arts festival
During COVID, we were the strategy and technology provider for the world’s first city-scale Augmented Reality art exhibitions held by Vancouver Mural Festival (VMF). We implemented over 29 Spark AR filters and transformed Vancouver into an interactive, open-air gallery featuring AR art by local and international artists. The festival was met with great success; not only was it the start of VMF incorporating emerging tech into large-scale public installations, but it also became a continued staple of VMF’s annual arts festival.
My role:
Led strategy & solution development
Advised and supported festival launch plan
Partnered with Technical Producer in managing cross-functional delivery teams
Client & account management to ensure on-target delivery
QA & logistical testing
Chinatown storytelling centre
An upcoming cultural attraction in Vancouver’s historic Chinatown, the Chinatown Storytelling Centre was preparing for its public launch and the introduction of technology-enabled exhibitions designed to bring community stories and heritage to life. The project focused on building a launch and audience strategy that combined physical exhibitions with AR tech and projection mapping to create a more immersive and emotionally engaging visitor experience, in partnership with the Vancouver Chinatown Foundation.
My role:
Interim Marketing Director, leading the museum launch strategy and go-to-market planning
I shaped audience and engagement strategy, designed the marketing and communications plan, and worked with exhibition and technology partners to design the visitor journey
Aligned and trained internal teams around launch priorities, messaging, and operational readiness
Positioned immersive technology as a practical and scalable tool to support long-term attendance growth and sustainable revenue for a cultural organization
EMpire of the son
I collaborated with award-winning writer and actor Tetsuro Shigematsu to reimagine his hit live theatre performance Empire of the Son to an online live format. This production was designed to test whether intimate, story-driven performances can successfully translate to a streaming format—and reach new, non-traditional theatre audiences beyond geographic limitations, while opening up revenue potential traditionally limited by the number of physical seats and labor costs. The project explored a lean, sustainable production model using platforms such as Moment House and DaCast, new equipment in camera capturing & live streaming, and how show content and other audience engagement mechanisms need to be adapted to create the same storytelling magic when delivered through remote and digital means.
My role:
Producer and go-to-market lead
Digital experience design, platform and technical selection
Pricing and ticketing structure, audience segmentation, and marketing execution
Post-show discussion moderation, design interactive audience elements to deepen emotional connection and engagement
Impact
Launched a multi-show live streaming theatre experiment (3 performances with up to 1,000 audience capacity per show, 96% attendence)
Built and tested a new digital distribution and monetization model for independent theatre creators
Validated demand for live online performance formats among non-traditional and geographically distributed audiences—supported through digital marketing ad spend, partnerships and outreach to organizations such as Nikkei National Museum & Cultural Centre and Powell Street Festival
Established a repeatable online audience and marketing infrastructure to support future creative and cultural productions
Expanded revenue streams by bundling subsequent writers’ workshop offering, derived from the theme of the show
WOrkshops & Speaking engagements
I directed workshops and am a frequent speaker at industry events. My workshops focus on go-to-market, building sustainable revenue models, technological applications, and more, walking through evaluations and frameworks that are actionable to drive change from just a couple session of learning. I’m often invited to speak about emerging technology and its implications.
F3STIVAL is a women-led conference welcoming 1000+ women to web3 on topics such as web3, the metaverse, blockchain, crypto, NFTs, DeFi, DAO and more.
Speaking about Creative Audience Building Strategies at the National Arts Marketing & Ticketing Conference in Seattle.
Other selected work
Marketing & Business Strategy for Museum platform developing digital art preservation and ownership functions via blockchain
Go-to-Marketing and Product Validation Strategy for VR software
Marketing & Launch Strategy for Blockchain Public Art project, advising on planning a global virtual art week to the physical launch event
Program analysis for the Surrey International Children’s Festival (with lead consultant Patricia Huntsman)
VR gallery development launch strategy and grant writing (in collaboration with Banging Rocks)
Business development strategy for arts technology studio
Marketing, Branding & SEO Strategy, Rebranding campaign across website & social for the VR Studio
Business and marketing course development for artists. Launch strategy for artwork inventory management software
Creative Hub business model analysis (with lead consultant Patricia Huntsman) assessing nonprofit & social enterprise models for repurposing a heritage site to a creative hub (see the project)
DigistARTs Digital Literacy Project (with lead consultant Patricia Huntsman) to assess digital literacy levels and needs of BC arts & cultural workers
